Provinces and cities have different terrains. A unit's strength will depend on which type of terrain it is on. The "In Flight" and "On The Ground" backgrounds are only used for air units.
Open Ground[]
A light vegetation which favors mobile warfare. Most units have maximum speed on this kind of terrain.
Mountains[]
Extremely rugged terrain that causes dramatic effects upon unit movement. Most units, and especially the armored units, have minimum speed on this kind of terrain.
Forest[]
Medium vegetation that while reducing movement of units also provides defensive options in the form of ample cover.
Urban[]
Dense civilian population with tightly constructed buildings. Favors defense and disfavors heavy armor such as tanks. Units are usually very slow in this kind of terrain.
Suburban[]
Dense civilian population with tightly constructed buildings. Favors defense and disfavors heavy armor such as tanks. Units are usually very slow in this kind of terrain.
Jungle[]
Dense and difficult vegetation, reduces movement in troops. Favors infantry. Most units, and especially the armored units, have minimal speed on this terrain.
Tundra[]
Arctic terrain that disfavors infantry.
Desert[]
Arid terrain that favors mobile warfare.
High Seas[]
Open sea marked with large rolling waves.
Coastal Waters[]
Coastal waters marked with easily navigable waves.
In Flight[]
A terrain type only for air units. Air units have higher HP, ATK and DEF in this terrain.
On The Ground[]
A terrain type only for air units. Air units have lower HP, ATK and DEF on this terrain.
Trivia[]
- There is an unused version of the urban terrain photo.