Conflict of Nations Wiki
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A group of units in a battle.

Units are the foundational building blocks of your military campaign. You will begin each game with a contingent of early modern units placed strategically on your selected Homeland nation; the selection of which is entirely dependent upon your nation’s military doctrine, resources, and terrain.

Each unit is individually named and consists of a division of troops. Units are located on the map with identifying icons, and individual units can, and should, be stacked along with other units in order to amplify their military strength.

Beginning your game with Tier 1 Technology from the early-modern period of the 1980s and early 90s, subsequent research will allow you to build and mobilize units from the mid-modern period of the 2000s (Tier 2), and lastly, with ultra-modern units (Tier 3).

There are 11 types of units, each fit for a different role (with the exception of Seasons, which are specific units that can be researched with Security Council membership and required points in the respective seasons): Infantry, Armored, Support, Helicopters, Fighters, Heavies, Naval, Submarines, Missiles, Officers and Seasons. Only infantry other than Special Forces can conquer territory.

Infantry[]

Infantry Units are your boots on the ground which will serve as a foundation to the composition of your army. Each branch of Infantry research gives you dedicated abilities and strategies which are required to play them. Will you start with Airmobile Infantry with the intention to cover great distances? Or will you focus on Mechanized Infantry to reach the last Tier as fast as possible? All infantry units but Special Forces can conquer territory.

Motorized Infantry[]

A basic infantry unit, mobile and strong in defense. It always takes 1 minute 30 seconds to research its basic tier, regardless of doctrine.

Mechanized Infantry[]

A lightly armored unit that is more optimized against armor and mobile warfare.

Naval Infantry[]

A unit trained for naval combat. Naval infantry can embark and disembark on provinces without harbors (but have a coastline).

Airmobile Infantry[]

An infantry unit that can air assault (rapidly move with the use of helicopters) within the range of an operational accessible Air Base or Airfield.

Special Forces[]

An infantry unit that has stealth, air assault and amphibious capabilities when upgraded to the required tier.

National Guard[]

Infantry that is the most cost-effective for strength. However, it is also the weakest infantry unit.

Insurgents[]

Can only be mobilized by Local Insurgency or Rogue State. It has amphibious and storm position capabilities.

Enforcers[]

Stronger versions of Insurgents, having improved anti-air and stealth capabilities, can only be mobilized by The Chosen and New Caliphate

Armoured[]

To accompany your Infantry, Armored Units are a solid choice to add heavier weapons or transport convoys. Amphibious Combat Vehicles will be a perfect accompaniment if you have already invested in Marine Infantry. Otherwise, you can opt for Tank Destroyers in anticipation of the Russian's heavy-hitting Main Battle Tanks.

Combat Recon Vehicle[]

An armored unit that can reveal stealth ground units and over-average sight range.

Armored Fighting Vehicle[]

A vehicle that is not affected by terrain. Optimized for fighting Infantry units.

Amphibious Combat Vehicle[]

A naval version of the Armoured fighting vehicle with amphibious capabilities.

Main Battle Tank[]

A well armored and well armed unit that can combat both Infantry and Armored units equally, but does not have any anti-aircraft capabilities.

Tank Destroyer[]

A defensive lightly armored unit that is especially optimized to fight armored units whilst being much less powerful against infantry.

Support[]

Towed Artillery[]

An artillery unit best used for preparing assaults on fortified positions

Mobile Artillery[]

A mobile version of the towed artillery, slightly stronger in statistics than its towed counterpart

Multiple Rocket Launcher[]

A long-range, mobile artillery unit that provides artillery support to a wide area. Equally effective against Infantry and Armoured units.

Mobile Anti-Air Vehicle[]

A low-range air support vehicle, providing anti-air capabilities to armies in its range

Mobile SAM Launcher[]

A mid-range anti-air support unit, launching surface-to-air missiles at high-flying planes and fighters. Will not engage low-flying helicopters

Theater Defense System[]

A long-range anti-missile system, can engage aircraft, but will not engage low flying helicopters

Mobile Radar[]

A ground-based radar able to detect a wide range of units. Has 0.5 damage to any unit, with a low sight range but high radar range

Helicopters (Rotary Wing)[]

Helicopter Gunship[]

A medium-armed helicopter specialized in anti-infantry combat

Attack Helicopter[]

A heavily armed helicopter specializing in anti-armor combat

ASW Helicopter[]

A specialized helicopter designed to detect and destroy submarines.

Fighters (Fixed Wing Aircraft)[]

Fighters will become the foundation of your airforce, and will wreak havoc if left to their own demise. Agile and deadly is the name of the game here. Will you research the Strike Fighter path and use Support Unit types for Air Defenses? Or will you split your precious resources and time into Strike Fighters and Air Superiority Fighters?

Air Superiority Fighter[]

A fighter that is specialized in air-to-air combat

Naval Air Superiority Fighter[]

An Air Superiority fighter which is able to take off and land on aircraft carriers.

Stealth Air Superiority Fighter[]

An Air Superiority fighter which is invisible to most radars and units. Does not declare war when flying through foreign airspace.

Strike Fighter[]

A fighter that is specialized for air-to-surface combat.

Naval Strike Fighter[]

A Strike Fighter which is able to take off and land on aircraft carriers.

Stealth Strike Fighter[]

A Strike Fighter which is invisible to most radars and units. Does not declare war when flying through foreign airspace.

UAV[]

An unmanned reconnaissance aircraft. It does not, by default, declare war when entering foreign airspace. Later versions use steal technology and are armed for air-to-surface combat

Heavies (Fixed Wing Aircraft)[]

Heavy aircraft units will bring serious damage to whatever is found beneath them, be it Units or Cities, Land or Sea. You can tell that they left their mark by looking at the damage to Morale.

Naval Patrol Aircraft[]

An anti-naval and anti-submarine aircraft.

AWACS[]

An early warning aircraft fitted with a long-range radar. Can detect and map a wide variety of units. Has no attack or defence capabilities

Naval AWACS[]

An AWACS which is able to take off from and land on aircraft carriers. Can detect and map a wide variety of units. Has no attack or defense capabilities

Heavy Bomber[]

Long-range heavy bomber which has the capability to launch missiles when sufficiently upgraded. Most effective against infantry

Stealth Bomber[]

A Heavy Bomber which is invisible to most radars and units. Does not declare war when flying through foreign airspace.

Naval[]

Corvette[]

A small fighting ship used in coastal defense and littoral combat. Marginally effective against submarines

Frigate[]

A large, medium-range ship specialized in anti-air capabilities.

Destroyer[]

A small, agile fleet escort ship effective against naval units and submarines. Can carry and launch missiles when sufficiently upgraded

Cruiser[]

A large ship dedicated to anti-naval warfare. Extremely effective against other ships.

Aircraft Carrier[]

A ship that can carry and launch aircraft and helicopters. Does not have high naval capabilities

Submarines[]

Attack Submarine[]

A submarine dedicated to anti-surface vessel combat

Ballistic Missile Submarine[]

A submarine with the capabilities to carry and launch ballistic missiles.

Missiles[]

Conventional Warhead[]

A conventional explosive warhead. Is effective against buildings.

Chemical Warhead[]

A warhead which contains chemicals, prioritizes against infantry units and population whilst leaving infrastructure largely unharmed

Nuclear Warhead[]

A warhead containing nuclear weapons. Highly effective against buildings, units, and civilians.

Cruise Missile[]

A low-flying, low range missile. Cruise missiles can be launched by submarines, launchers and some ships and aircraft. Can target province centers, cities, and units

Ballistic Missile[]

A mid-range missile, launched by ballistic submarines and missile launchers. These cannot target troops, only province centers and cities

ICBM Missile[]

An intercontinental missile delivered by ICBM Launchers, can only be equipped with nuclear warheads.

Cruise Missile Launcher[]

A ground launcher for cruise missiles.

Ballistic Missile Launcher[]

A ground launcher for ballistic missiles.

ICBM Launcher[]

A ground launcher for ICBM missiles.

Officers[]

Infantry Officer[]

Provides statistic and speed bonuses to Infantry, only speed bonuses to armored units.

Airborne Officer[]

Provides bonuses to Airborne Infantry or Special Forces.

Armored Officer[]

Provides bonuses to armor.

Fixed Wing Officer[]

Provides bonuses to Fighters

Rotary Wing Officer[]

Provides bonuses to Helicopters

Naval Officer[]

Provides bonuses to ships

Submarine Officer[]

Provides bonuses to submarines

Seasons[]

Elite Main Battle Tank[]

Elite Attack Helicopter[]

Elite AIP Submarine[]

Elite Railgun[]

Elite Bomber[]

Elite UGV[]

Elite Loitering Munitions[]

Formerly known as the Swarm UAV

Elite Attack Aircraft[]

Elite Frigate[]

Units
Infantry Motorized InfantryMechanized InfantryNaval InfantryAirmobile InfantrySpecial ForcesNational GuardInsurgentsThe ChosenZombies
Armored Combat Recon VehicleArmored Fighting VehicleAmphibious Combat VehicleMain Battle TankTank Destroyer
Support Towed ArtilleryMobile ArtilleryMultiple Rocket LauncherMobile Anti-Air VehicleMobile SAM LauncherTheater Defense SystemMobile Radar
Helicopters Helicopter GunshipAttack HelicopterASW Helicopter
Fighters Air Superiority FighterNaval Air Superiority FighterStealth Air Superiority FighterStrike FighterNaval Strike FighterStealth Strike FighterUAV
Heavies Naval Patrol AircraftAWACSNaval AWACSHeavy BomberStealth Bomber
Ships CorvetteFrigateDestroyerCruiserAircraft Carrier
Submarines Attack SubmarineBallistic Missile Submarine
Missiles Conventional WarheadChemical WarheadNuclear WarheadCruise MissileBallistic MissileICBM
Officers Infantry OfficerAirborne OfficerTank CommanderFixed Wing OfficerRotary Wing OfficerNaval OfficerSubmarine Commander
Seasons Elite Main Battle TankElite Attack HelicopterElite AIP SubmarineElite RailgunElite BomberElite UGVElite Loitering MunitionsElite Attack AircraftElite Frigate
Game Mechanics
General Campaign TypesMobile AppRanksSeasonsSecurity CouncilStarting Nation
Economics BuildingsCityHomeland CityMoraleResearchResourcesGold
Military UnitsCombatHealingRefuelingAir AssaultInsurgentsDoctrineTerrainEmbarkation/DisembarkationBoarding/DeployingDeployable
Diplomacy DiplomacyCoalitionVictoryVictory Points
Community AllianceAlliance ChallengeInternal MatchChallenge Alliance Community
Current Public Campaign Types Flashpoint EuropeWorld War III (Apocalypse) • Rising TidesOverkillBattleground USASengoku
Current Alliance Campaign Types Mediterranean TheatreMaltaWorld War III (Elite)Antarctica
Discontinued Features AttritionNationalization
Discontinued Campaign Types Europe 1990World War 2020Middle East CrisisZBlood and OilWorld ReduxDeadlineWestern TheaterCold WarAble-ArcherOperation RiverineWorld War III (Memorial Day EventIndependence Day Event) • Cold War
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